Strategy & guide in video
Xuanwumon's Dungeon 2nd Raid: MarineDevimon
Type: Virus
Element: Water
HP 4.700.000+
Our team's roles:
1 Tanker+Support = TetsuHeero
1 Main Hitter = Sociometry
1 Hitter+Support = Ziel
1 Hitter = Harits
Recommended roles:
1 Tanker
1 Main Hitter
2 Hitters+Support(s)
MarineDevimon's skill damage = base damage multiplied by number of digimon(s) inside the big circle
Strategy: Tanker and Main Hitter take on the MarineDevimon
Hitters in standby to attack (and heal the tanker and main hitter everytime they received damage from the big circle if they're a Support role too)
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The support(s) have to adjust when they will go forward to heal the tanker and main hitter
with the countdown of MarineDevimon's skill, and the fix time of the next skill will be used
Be careful to not accidentally hitting the raid monster when approaching them
90%~97%「Wow... It is slowly coming out. A sharp and beautiful Does it hurt??」
Skill type: area of effect
Countdown: 25 seconds after the sentence came out
Damage: 3.400
50%~87%「Haha. It is so fun. Now die together. Hahahaha.」
Skill type: one big sized on-target circle
Countdown: 34 seconds after the sentence came out
Damage: 1 digimon on the circle = 5.000 (base damage) | 2 digimons = 10.000 | 3 digimons = 15.000 | 4 digimons = 20.000
MarineDevimon will use the same skill (50%~87%) if 34 seconds has passed since the last skill sentence came out
30%~47%「Haha. It is so fun. Now die together. Hahahaha.」
Skill type: two big sized on-target circles
Countdown: 34 seconds after the sentence came out
Damage {circle(s) x base damage x digimon(s)}:
1 digimon on 1 circle = 6.000 (base damage) | 2 digimons = 12.000 | 3 digimons = 18.000 | 4 digimons = 24.000
2 digimons on 2 circles = 24.000 | 3 digimons = 36.000 | 4 digimons = 48.000
What to do: if the Main Hitter can't survive this, make some distance from the tanker, wait for the damage, and then continue attacking
MarineDevimon will use the same skill (30%~47%) if 34 seconds has passed since the last skill sentence came out
1%~27%「Haha. It is so fun. Now die together. Hahahaha.」
Skill type: big sized on-target circle(s) targeting to all who already hit the raid
Countdown: 34 seconds after the sentence came out
Damage {circle(s) x base damage x digimon(s)}:
1 digimon on 1 circle = 7.000 (base damage) | 2 digimons = 14.000 | 3 digimons = 21.000 | 4 digimons = 28.000
2 digimons on 2 circles = 28.000 | 3 digimons = 42.000 | 4 digimons = 56.000
3 digimons on 3 circles = 63.000 | 4 digimons = 84.000
4 digimons on 4 circles = 112.000
What to do: if the Hitters can deplete its HP to 0% in 34 seconds after the circle came out (depends on your party kill speed), then they may join attacking
1 Main Hitter = Sociometry
1 Hitter+Support = Ziel
1 Hitter = Harits
Recommended roles:
1 Tanker
1 Main Hitter
2 Hitters+Support(s)
MarineDevimon's skill damage = base damage multiplied by number of digimon(s) inside the big circle
Strategy: Tanker and Main Hitter take on the MarineDevimon
Hitters in standby to attack (and heal the tanker and main hitter everytime they received damage from the big circle if they're a Support role too)

The support(s) have to adjust when they will go forward to heal the tanker and main hitter
with the countdown of MarineDevimon's skill, and the fix time of the next skill will be used
Be careful to not accidentally hitting the raid monster when approaching them
90%~97%「Wow... It is slowly coming out. A sharp and beautiful Does it hurt??」
Skill type: area of effect
Countdown: 25 seconds after the sentence came out
Damage: 3.400
50%~87%「Haha. It is so fun. Now die together. Hahahaha.」
Skill type: one big sized on-target circle
Countdown: 34 seconds after the sentence came out
Damage: 1 digimon on the circle = 5.000 (base damage) | 2 digimons = 10.000 | 3 digimons = 15.000 | 4 digimons = 20.000
MarineDevimon will use the same skill (50%~87%) if 34 seconds has passed since the last skill sentence came out
30%~47%「Haha. It is so fun. Now die together. Hahahaha.」
Skill type: two big sized on-target circles
Countdown: 34 seconds after the sentence came out
Damage {circle(s) x base damage x digimon(s)}:
1 digimon on 1 circle = 6.000 (base damage) | 2 digimons = 12.000 | 3 digimons = 18.000 | 4 digimons = 24.000
2 digimons on 2 circles = 24.000 | 3 digimons = 36.000 | 4 digimons = 48.000
What to do: if the Main Hitter can't survive this, make some distance from the tanker, wait for the damage, and then continue attacking
MarineDevimon will use the same skill (30%~47%) if 34 seconds has passed since the last skill sentence came out
1%~27%「Haha. It is so fun. Now die together. Hahahaha.」
Skill type: big sized on-target circle(s) targeting to all who already hit the raid
Countdown: 34 seconds after the sentence came out
Damage {circle(s) x base damage x digimon(s)}:
1 digimon on 1 circle = 7.000 (base damage) | 2 digimons = 14.000 | 3 digimons = 21.000 | 4 digimons = 28.000
2 digimons on 2 circles = 28.000 | 3 digimons = 42.000 | 4 digimons = 56.000
3 digimons on 3 circles = 63.000 | 4 digimons = 84.000
4 digimons on 4 circles = 112.000
What to do: if the Hitters can deplete its HP to 0% in 34 seconds after the circle came out (depends on your party kill speed), then they may join attacking
XDG Preparation http://axthdmo.blogspot.com/2017/03/xdgpreparation.html
MegaSeadramon http://axthdmo.blogspot.com/2017/03/megaseadramoneng.html
Xuanwumon http://axthdmo.blogspot.com/2017/03/xuanwumoneng.html
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